cs_trigger_roundstart

cs_trigger_roundstart icon

This is an entity for Counter-Strike. It triggers its target when a new round starts.

Related tutorials:

Properties

  • Target (target) -- The name of the entity that will be triggered when a new round starts.
  • Delay (first round) (first_delay) -- The number of seconds to wait before triggering the target during the first round. The default is 0 seconds.
  • Delay (delay) -- The number of seconds to wait before triggering the target during subsequent rounds. The default is 0 seconds.

Flags

  • Skip first round (1) -- If enabled, the target will not be triggered when the first round starts.

Notes

  • This entity generates an invisible func_door that does not block player movement, so it can safely be placed anywhere. It also generates a trigger_auto for the first round.
  • Some entities, such as ambient_generic, do not work properly if they are triggered immediately when a game starts. Use a first-round delay of about 2 seconds to avoid that problem.