cs_trigger_roundstart
This is an entity for Counter-Strike. It triggers its target when a new round starts.
Related tutorials:
Properties
- Target (target) -- The name of the entity that will be triggered when a new round starts.
- Delay (first round) (first_delay) -- The number of seconds to wait before triggering the target during the first round. The default is 0 seconds.
- Delay (delay) -- The number of seconds to wait before triggering the target during subsequent rounds. The default is 0 seconds.
Flags
- Skip first round (1) -- If enabled, the target will not be triggered when the first round starts.
Notes
-
This entity generates an invisible
func_door
that does not block player movement, so it can safely be placed anywhere. It also generates atrigger_auto
for the first round. -
Some entities, such as
ambient_generic
, do not work properly if they are triggered immediately when a game starts. Use a first-round delay of about 2 seconds to avoid that problem.