5.Template behaviors
MESS also contains a few template-based 'behaviors' that make existing entities more powerful and help to avoid certain issues. Unlike template entities, behaviors aren't explicitly added to a level. Instead, they change the behavior of existing entities by modifying their properties, inserting extra entities or even replacing them with different entities when a map is compiled.
Available template behaviors
-
Target patterns -- Use target patterns like
+door
orset score 5
instead of manually creating and triggering intermediate entities liketrigger_relay
orgame_counter_set
. -
multi_manager expansion -- No more target limits for
multi_manager
. -
env_sprite angles fix -- No more
env_sprite
orientation problems. -
Linked group IDs -- Use the special
_tb_group
property to automatically create unique entity names in TrenchBroom linked group copies. -
Scrolling texture speed -- Control the speed of scrolling textures in any brush entity, not just
func_conveyor
.