1. Getting started

MESS (Macro Entity Scripting System) is a map compile tool that gives Half-Life level designers the following tools:

  • A template instancing system that can be used in a variety of ways, such as for decorating terrain or for generating repetitive entity setups.
  • Multiple template entities and template behaviors that can greatly simplify complicated entity setups, such as triggering random targets.
  • A scripting language that can be used for additional randomization and customization, or for creating custom template entities and behaviors.
  • Conversion between different map formats, which can be used for migrating between level editors or for automating .map exports.

To get started, download MESS 1.2.3 and follow the J.A.C.K. & Hammer setup guide or the Trenchbroom setup guide.

Bugs can be reported on github.com/pwitvoet/mess/issues.

macro_cover_showcase.png

template_entity_showcase.png

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