MESS 1.2.3

  • 1. Getting started
    • 1.1. JACK & Hammer setup
    • 1.2. TrenchBroom setup
  • 2. Tutorials
    • Covering terrain with props
    • Covering terrain: advanced template selection
    • Covering terrain: optimization
    • Making a kill counter with mtl_trigger_counter
    • Counter-Strike: Playing a different song each round
    • Creating interactive linked groups in TrenchBroom
  • 3. Configuration
    • 3.1. Configuration files
    • 3.2. Command-line options
  • 4. Template entities
    • mtl_env_model
    • mtl_trigger_area
    • mtl_trigger_counter
    • mtl_trigger_periodic
    • mtl_trigger_random
    • mtl_trigger_sequence
    • mtl_trigger_switch
    • cs_trigger_roundstart
    • q1_brush_text
  • 5. Template behaviors
    • 5.1. Target patterns
    • 5.2. multi_manager expansion
    • 5.3. env_sprite angles fix
    • 5.4. Linked group IDs
    • 5.5. Scrolling texture speed
  • 6. Macro entities
    • 6.1. macro_insert
    • 6.2. macro_cover
    • 6.3. macro_fill
    • 6.4. macro_brush
    • 6.5. macro_template
    • 6.6. macro_remove_if
  • 7. Scripting
    • 7.1. Entity properties
    • 7.2. Data types
    • 7.3. Operators
    • 7.4. Standard functions
    • 7.5. Template functions
    • 7.6. Rewrite rules
  • 8. File conversion
    • 8.1. Convert options

2. Tutorials

Need help getting started with MESS? Here are some tutorials that will show you how to use MESS:

Covering terrain

  • Covering terrain with props
  • Covering terrain: advanced template selection
  • Covering terrain: optimization

Using template entities

  • Making a kill counter with mtl_trigger_counter

Counter-Strike

  • Counter-Strike: Playing a different song each round

TrenchBroom-specific

  • Creating interactive linked groups in TrenchBroom
© copyright 2024, Pieter Witvoet